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Pacogames bullet force 2
Pacogames bullet force 2








pacogames bullet force 2

Next version removed vehicles and collected all till this time created content to a comprehensive whole. Although playability went up, Lucas removed vehicles and made another version. It was clear, that Lucas is going to continue.Īnother month later the game was expanded with vehicles, which turned out not to be the route Lucas wants to go. All money earned from pacogames went back to the game as well.

pacogames bullet force 2

We also realized that there are already thousands of dollars invested in the game for hired 3D designers to create all the game content well optimized. On one hand, this was great, because we realized, that Lucas is enthusiastic about the development of the game and does it for a bigger goal. Playability was not good enough, even tough the game was strongly promoted. If you expect immediate success at this point, whe have to disappoint you - it did not happen. Short time and few updates later, we were forced to release also a version requiring ending UnityPlayer plugin to allow players play the game with better performance. On July 15th, 2018, one month after first contact, the game was released. The route of Bullet Forceįirst version of Bullet Force took Trigger Combat as a base and brought only slightly updated map. After some chatting, he decided to provide us with next version of Trigger Combat, already known as Bullet Force. On July 16th, 2015, we contacted Lucas via his Twitter account with an interest to buy and share Trigger Combat with users of. But most importantly - it worked and did not crash in 50% of launches, as the other games did. Although it looks funny today, in that time, this was one of the best and most addictive games. Just one weapon, few AI enemies and task to kill them all. It was one of the few games which worked well already in the new environment. Browser games were also domain of developers who did games out of love and did not care much about optimization and performance. The problem was, that new technologies as OpenGL or HTML5 were at the beginning of "their existence" and games in that time had to be very simple to run smoothly. We at PacoGames were well aware of the situationt and were looking for new games, which would replace the previous ones and bring great gaming experience to our users. Moreover, end of next important technology for running browser games - flash plugin - was not far ahead. In that time, Chrome browser stopped support of NPAPI plugin which was used by most of 3D games running in browsers in these days. This game was being developed by a young guy named Lucas Wilde, also known under nickname nxtboyIII.

pacogames bullet force 2

The story begins in the summer of 2015, when we found game Trigger Combat on Kongregate.










Pacogames bullet force 2